

Munition is an incredibly important resource for players to upgrade the quality of their units via weapon upgrades or to use commander abilities for battlefield (direct artillery strike, reconnaissance plane, closed air support, etc.)įuel is the primary resources for all faction's tier upgrade tech building construction or vehicle productions. All factions, except Oberkommando West, can construct a Munitions Cache on a Standard Territory Point to further generate +5 per minute to each player of a team. Players can increase this income rate by capturing Standard Territory Points that yield +5 per minute or Munitions Point that provide +11 per minute. By default, all players are given a Munition income rate of +4 per minute. Munitions is the primary resources for most weapon upgrade commander or unit abilities or some building upgrade. Currently in multiplayer, Manpower income rate cannot be increased by resource point, or any abilities. By default, all players are given a Manpower income rate of +300 per minute, which will decrease based on the player's army size (see Upkeep). A unique feature of Company of Heroes Online was the large number of combinations of hero units, special abilities and doctrinal abilities a player could utilize, giving the potential for diverse and creative strategies.Manpower is the primary resources for almost every action in the game including unit production, reinforcement, or call-in building construction building upgrade or some unit upgrade.


Another departure from mainstream RTS's was the implementation of sector supply whereby the resource income of a player is linked to the sectors under that player's control. Its gameplay placed emphasis on usage of varying degrees of cover together with a destructible terrain. The Korean and American versions featured the entire single-player campaign from the retail release while the Chinese version did not.Ĭompany of Heroes Online was a real-time strategy game which was based on Company of Heroes.

The Chinese version was co-developed and published by Shanda while the South Korean version was published by WindySoft and developed entirely by Relic Entertainment. Relic also released a Chinese and a South Korean version of the game. The game uses the same graphics engine as the retail release of Company of Heroes. The game has no link with the original Company of Heroes multiplayer system and is a stand-alone game, unlike its predecessors. The open beta for the game started on 2 September 2010, and the game was cancelled on March 31, 2011. The second stand-alone expansion pack to Company of Heroes, it was released on April 9, 2009.Ĭompany of Heroes Online Company of Heroes Online logoĬompany of Heroes Online was a free massively multiplayer online real-time strategy game developed by Relic Entertainment and published by THQ. Main article: Company of Heroes: Tales of Valor
